![]() ![]() Steam works perfectly on the Windows partition of the same machine. ![]() The CAPIJobRequestUserStats - Server response failed 2 line is the only one that looks promising, but searching for it hasn't gotten me anywhere. Generating new string page texture 132: 48x256, total string texture memory is 5,75 MB Generating new string page texture 130: 256x256, total string texture memory is 5,70 MB Generating new string page texture 129: 24x256, total string texture memory is 5,44 MB Process 4301: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation = _dbus_current_generation" failed in file. This is normally a bug in some application using the D-Bus library. Process 4301: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation = _dbus_current_generation" failed in file. Generating new string page texture 128: 128x256, total string texture memory is 5,41 MB Installing breakpad exception handler for appid(steam)/version(1437790054) Generating new string page texture 127: 128x256, total string texture memory is 5,28 MB STEAM_RUNTIME has been set by the user to: /home/ernir/.local/share/Steam/ubuntu12_32/steam-runtimeĮxecCommandLine: "/home/ernir/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"ĮxecSteamURL: "steam://open/driverhelperready"ĬAPIJobRequestUserStats - Server response failed 2 The output is rather verbose, but here's an example: Running Steam on ubuntu 15.04 64-bit Nevertheless, it still eventually chokes. This way I can get a few hundred MB of data rather than about five MB. Now, the interesting parts: I can get a less unstable download by placing a severe throttle on the bandwidth. (In theory, I suppose I could get the 1GB download by restarting about 200 times.) The next time I start Steam, the few MB of data I downloaded are still there.
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